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Copy file name to clipboardExpand all lines: generated/src/aws-cpp-sdk-gameliftstreams/include/aws/gameliftstreams/GameLiftStreamsClient.h
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* scale computing resources to host streams, and manage stream session placement
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* to meet customer demand.</p> <p>This Reference Guide describes the Amazon
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* GameLift Streams service API. You can use the API through the Amazon Web
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* Services SDK, the Command Line Interface (AWS CLI), or by making direct REST
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* calls through HTTPS.</p> <p>See the <i>Amazon GameLift Streams Developer
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* Guide</i> for more information on how Amazon GameLift Streams works and how to
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* work with it.</p></p>
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* Services SDK, the Command Line Interface (CLI), or by making direct REST calls
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* through HTTPS.</p> <p>See the <i>Amazon GameLift Streams Developer Guide</i> for
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* more information on how Amazon GameLift Streams works and how to work with
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* it.</p></p>
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*/
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classAWS_GAMELIFTSTREAMS_API GameLiftStreamsClient : public Aws::Client::AWSJsonClient, public Aws::Client::ClientWithAsyncTemplateMethods<GameLiftStreamsClient>
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{
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* application, upload your application content files to an Amazon Simple Storage
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* Service (Amazon S3) bucket. For more information, see <b>Getting Started</b> in
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* the Amazon GameLift Streams Developer Guide. </p> <p> Make sure that
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* your files in the Amazon S3 bucket are the correct version you want to use. As
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* soon as you create a Amazon GameLift Streams application, you cannot change the
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* files at a later time. </p> <p> If the request is successful,
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* Amazon GameLift Streams begins to create an application and sets the status to
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* <code>INITIALIZED</code>. When an application reaches <code>READY</code> status,
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* you can use the application to set up stream groups and start streams. To track
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* application status, call <a
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* your files in the Amazon S3 bucket are the correct version you want to use. If
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* you change the files at a later time, you will need to create a new Amazon
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* GameLift Streams application. </p> <p> If the request is
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* successful, Amazon GameLift Streams begins to create an application and sets the
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* status to <code>INITIALIZED</code>. When an application reaches
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* <code>READY</code> status, you can use the application to set up stream groups
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* and start streams. To track application status, call <a
Copy file name to clipboardExpand all lines: generated/src/aws-cpp-sdk-gameliftstreams/include/aws/gameliftstreams/model/AddStreamGroupLocationsRequest.h
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///@{
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/**
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* <p> A stream group to add the specified locations to. </p> <p>This value is a
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* Amazon Resource Name (ARN) that uniquely identifies the stream group resource.
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* Format example: <code>sg-1AB2C3De4</code>. </p>
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* <p> A stream group to add the specified locations to. </p> <p>This value is an
Copy file name to clipboardExpand all lines: generated/src/aws-cpp-sdk-gameliftstreams/include/aws/gameliftstreams/model/AddStreamGroupLocationsResult.h
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///@{
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/**
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* <p>This value is the Amazon Resource Name (ARN) that uniquely identifies the
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* stream group resource. Format example: <code>sg-1AB2C3De4</code>. </p>
Copy file name to clipboardExpand all lines: generated/src/aws-cpp-sdk-gameliftstreams/include/aws/gameliftstreams/model/AssociateApplicationsRequest.h
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