diff --git a/Editor/ShaderGenerator.cs b/Editor/ShaderGenerator.cs index 962b7af..0a1ed04 100644 --- a/Editor/ShaderGenerator.cs +++ b/Editor/ShaderGenerator.cs @@ -361,13 +361,14 @@ private static void AddFreshShaderToList(this Dictionary x.name.Equals(asset.name)); + template = collection.Templates.FirstOrDefault(x => assetName.Equals(asset.name)); break; case TemplateAsset t: template = t;