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Merge pull request #364 from DoomTas3r/minimum-version
Include minimum version in README
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addons/block_code/README.md

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@@ -21,7 +21,9 @@ See our [pedagogy and audience documentation](docs/PEDAGOGY.md) for more info.
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## Getting Started
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1. Install the plugin through the Godot AssetLib searching for the name
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1. Make sure you have Godot 4.3 or a newer version installed.
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2. Install the plugin through the Godot AssetLib searching for the name
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Block Coding. You can also download it from the online [Asset
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Library](https://godotengine.org/asset-library/asset/3095) and import
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it through AssetLib. Alternatively, you can clone the git repository and
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project, reload the project once after opening it for the first time
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to resolve any errors. This is a Godot issue.*
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2. Make sure to enable the plugin in **Project****Project Settings****Plugins**.
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3. Make sure to enable the plugin in **Project****Project Settings****Plugins**.
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3. You're ready to get started! Open a scene, select a node, and observe that there's a **Block Code** section within the lower central pane of the Godot editor, where you usually find debugging, animation and shader functionality. Click **Block Code** and then use the **Add Block Code** button to create a block canvas.
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4. You're ready to get started! Open a scene, select a node, and observe that there's a **Block Code** section within the lower central pane of the Godot editor, where you usually find debugging, animation and shader functionality. Click **Block Code** and then use the **Add Block Code** button to create a block canvas.
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4. Drag blocks from the picker and snap them together to create a script. You can switch to other Block Code scripts by selecting the respective node from the scene tree.
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5. Drag blocks from the picker and snap them together to create a script. You can switch to other Block Code scripts by selecting the respective node from the scene tree.
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5. **Run** the scene to see your Block Code scripts in action. Block Code scripts are saved within the scene.
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6. **Run** the scene to see your Block Code scripts in action. Block Code scripts are saved within the scene.
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If you clone the plugin's git repository and open it in Godot, you will be presented with a block-built Pong game as an example.
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