Skip to content

Commit 6b8faf3

Browse files
authored
Update 2D HDR linear color space warning (#10891)
2 parents e4b27c1 + 30df0e0 commit 6b8faf3

File tree

1 file changed

+5
-0
lines changed

1 file changed

+5
-0
lines changed

tutorials/3d/environment_and_post_processing.rst

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -710,6 +710,11 @@ There are 2 ways to use glow in 2D:
710710
``canvas_item`` shaders, so it's recommend to use it when relevant either
711711
way.
712712

713+
Using linear color space also means that alpha blending will change. Sprites
714+
with low opacity values generally become more visible, and font rendering will
715+
look bolder due to the low-opacity pixels from the font antialiasing becoming
716+
more visible. This also affects the editor's own rendering.
717+
713718
.. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
714719

715720
Using glow to blur the screen

0 commit comments

Comments
 (0)