Description
mcp calls script when the server is not accepting connections (such as during compilation), the process is interrupted. Is there a way to avoid it, such as by waiting?
Use VSCode Copilot Agent
Error Code
Failed to ensure server installation: Error: ConnectFailure (接続済みの呼び出し先が一定の時間を過ぎても正しく応答しなかったため、接続できませんでした。または接続済みのホストが応答しなかったため、確立された接続は失敗しました。
UnityEngine.Debug:LogError (object)
UnityMcpBridge.Editor.Helpers.ServerInstaller:EnsureServerInstalled () (at ./Library/PackageCache/com.justinpbarnett.unity-mcp@cbe9b3a2f0/Editor/Helpers/ServerInstaller.cs:48)
UnityMcpBridge.Editor.UnityMcpBridge:Start () (at ./Library/PackageCache/com.justinpbarnett.unity-mcp@cbe9b3a2f0/Editor/UnityMcpBridge.cs:63)
UnityMcpBridge.Editor.UnityMcpBridge:.cctor () (at ./Library/PackageCache/com.justinpbarnett.unity-mcp@cbe9b3a2f0/Editor/UnityMcpBridge.cs:53)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])