Description
Aside from #66, I think one of the last obstacles to using this in ImageFiltering is the handling of color array elements, for example RGB(0.8f0, 0.3f0, 0.5f0)
(which is just a struct of 3 Float32
s). Through TiledIteration it's possible to convert the data into a suitable format, for example RGB{N0f8}
can be converted to RGB{Float32}
because TileBuffer
takes an element type as an argument. (I note that's really old syntax, with modern Julia I should change it to TileBuffer{T}(undef, tileaxs)
.) Consequently it will be converted before it is used; because convolution/correlation uses each element multiple times, this conversion is well worth doing if it gets us better performance and allows us to use this package. (Another benefit of copying is that we can guarantee stridedness.)
So the question is, what kind of format should I convert it to? Should we define explict support for RGB, or would it be better to convert to an SVector{3}
or similar? I kind of favor the latter since it would presumably be more generic.
I suspect this will alter the loop unrolling/SIMD packing, once I understand what representation you'd like here.