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Sep 24, 2024
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35 changes: 35 additions & 0 deletions addons/block_code/blocks/input/is_input_actioned.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
@tool
extends BlockExtension

const OptionData = preload("res://addons/block_code/code_generation/option_data.gd")


func get_defaults_for_node(_context_node: Node) -> Dictionary:
var inputmap_actions = _get_inputmap_actions()
return {"action_name": OptionData.new(inputmap_actions)}


static func _get_inputmap_actions() -> Array[StringName]:
var inputmap_actions: Array[StringName]

var editor_input_actions: Dictionary = {}
var editor_input_action_deadzones: Dictionary = {}
if Engine.is_editor_hint():
var actions := InputMap.get_actions()
for action in actions:
if action.begins_with("spatial_editor"):
var events := InputMap.action_get_events(action)
editor_input_actions[action] = events
editor_input_action_deadzones[action] = InputMap.action_get_deadzone(action)

InputMap.load_from_project_settings()

inputmap_actions = InputMap.get_actions()

if Engine.is_editor_hint():
for action in editor_input_actions.keys():
InputMap.add_action(action, editor_input_action_deadzones[action])
for event in editor_input_actions[action]:
InputMap.action_add_event(action, event)

return inputmap_actions
27 changes: 27 additions & 0 deletions addons/block_code/blocks/input/is_input_actioned.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://86j17le5e58u"]

[ext_resource type="Script" path="res://addons/block_code/code_generation/option_data.gd" id="1_d8i05"]
[ext_resource type="Script" path="res://addons/block_code/code_generation/block_definition.gd" id="1_rprh7"]
[ext_resource type="Script" path="res://addons/block_code/blocks/input/is_input_actioned.gd" id="2_h11b7"]

[sub_resource type="Resource" id="Resource_ai5in"]
script = ExtResource("1_d8i05")
selected = 0
items = ["pressed", "just_pressed", "just_released"]

[resource]
script = ExtResource("1_rprh7")
name = &"is_input_actioned"
target_node_class = ""
description = "True if the specified input action has been pressed or released."
category = "Input"
type = 3
variant_type = 1
display_template = "Is action {action_name: STRING_NAME} {action: NIL}"
code_template = "Input.is_action_{{action}}('{{action_name}}')"
defaults = {
"action": SubResource("Resource_ai5in")
}
signal_name = ""
scope = ""
extension_script = ExtResource("2_h11b7")
48 changes: 0 additions & 48 deletions addons/block_code/code_generation/blocks_catalog.gd
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
extends Object

const BlockDefinition = preload("res://addons/block_code/code_generation/block_definition.gd")
const OptionData = preload("res://addons/block_code/code_generation/option_data.gd")
const Types = preload("res://addons/block_code/types/types.gd")
const Util = preload("res://addons/block_code/code_generation/util.gd")
const VariableDefinition = preload("res://addons/block_code/code_generation/variable_definition.gd")
Expand Down Expand Up @@ -153,67 +152,20 @@ static func _add_property_definitions(_class_name: String, property_list: Array[
_catalog[block_definition.name] = block_definition


static func _get_inputmap_actions() -> Array[StringName]:
var inputmap_actions: Array[StringName]

var editor_input_actions: Dictionary = {}
var editor_input_action_deadzones: Dictionary = {}
if Engine.is_editor_hint():
var actions := InputMap.get_actions()
for action in actions:
if action.begins_with("spatial_editor"):
var events := InputMap.action_get_events(action)
editor_input_actions[action] = events
editor_input_action_deadzones[action] = InputMap.action_get_deadzone(action)

InputMap.load_from_project_settings()

inputmap_actions = InputMap.get_actions()

if Engine.is_editor_hint():
for action in editor_input_actions.keys():
InputMap.add_action(action, editor_input_action_deadzones[action])
for event in editor_input_actions[action]:
InputMap.action_add_event(action, event)

return inputmap_actions


static func _setup_properties_for_class():
for _class_name in _SETTINGS_FOR_CLASS_PROPERTY:
var property_list = ClassDB.class_get_property_list(_class_name, true)
var property_settings = _SETTINGS_FOR_CLASS_PROPERTY[_class_name]
_add_property_definitions(_class_name, property_list, property_settings)


static func _setup_input_block():
var inputmap_actions = _get_inputmap_actions()

var block_definition: BlockDefinition = (
BlockDefinition
. new(
&"is_input_actioned",
"",
"",
"Input",
Types.BlockType.VALUE,
TYPE_BOOL,
"Is action {action_name: STRING_NAME} {action: NIL}",
"Input.is_action_{{action}}('{{action_name}}')",
{"action_name": OptionData.new(inputmap_actions), "action": OptionData.new(["pressed", "just_pressed", "just_released"])},
)
)
_catalog[block_definition.name] = block_definition


static func setup():
if _catalog:
return

_catalog = {}
_setup_definitions_from_files()
_setup_properties_for_class()
_setup_input_block()


static func get_block(block_name: StringName):
Expand Down