ParameterInput: Ignore mouse events when not visible #236
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Instead of using only _input to process events, use _gui_input to watch for mouse button events that are understood to be for an input control, but use _input to watch for mouse movement events which may occur outside of the control.
To work within the rules of Godot's GUI event system, we need to do this in a control which is a child of each input control. This is achieved using draggable_overlay.tscn.