Don't warn when BlockCode script extends parent script #370
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Commit 87c31b0 ("Warn when Block Code overrides parent script") introduced a warning when a BlockCode node's parent has a script attached. But if the parent is (for example) a Character2D with our SimpleCharacter script attached, this warning is incorrect: the block code script will correctly extend, not override, the parent.
Before issuing this warning, check if the parent's script has a class_name that matches what the generated BlockCode script will extend, and suppress the warning if so.
Fixes #356