A shader-based software renderer written from scratch in C89
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Updated
Mar 6, 2021 - C
A shader-based software renderer written from scratch in C89
3D Software Renderer in 700 Lines !!
A basic 3D scene implemented with various engines, frameworks or APIs.
An implementation of OpenGL 3.x-ish in clean C
NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
Quake 1 port for Apple Watch
Android application for running Windows applications with Wine and Box86/Box64
esp32でmmd
PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and ease of use.
3D rendering test
A Software Rendering Raycaster Engine written in C and SDL2.
Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
Quake 2 port for Apple Watch
3D software rendering library in C
A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease of use.
Simple software rasterizer with OpenGL-like interface
Classic demo effects using software rendering
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