Vulkan compute for people
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Updated
Oct 15, 2023 - C++
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Amber is a multi-API shader test framework
Simple example of using Vulkan for GPGPU computing
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
ODEN is design ideas for the complexity of modern GPU API.
Example for Vulkan Compute Shaders
심심해서 만든 C++17과 Zig로 작성된 Vulkan 렌더링 엔진
benchmark for gpu compute capability using vulkan
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