Closed
Description
What Happened
When a block script is opened on Block Code tab (by creating a new BlockCode or clicking "Open Block Script"), you can't use the editor's first person controls on a 3d scene.
How to Reproduce
- Add a BlockCode node
- Go to the 3d tab
- Hold right click and press WASD
Operating System
Linux Mint 21.3 Cinnamon, Godot 4.2.2
Logs or command-line output
The InputMap action "spatial_editor/freelook_speed_modifier" doesn't exist.
The InputMap action "spatial_editor/freelook_slow_modifier" doesn't exist.
The InputMap action "spatial_editor/freelook_left" doesn't exist. Did you mean "ui_filedialog_refresh"?
The InputMap action "spatial_editor/freelook_right" doesn't exist.
The InputMap action "spatial_editor/freelook_forward" doesn't exist.
The InputMap action "spatial_editor/freelook_backwards" doesn't exist.
The InputMap action "spatial_editor/freelook_up" doesn't exist.
The InputMap action "spatial_editor/freelook_down" doesn't exist.
The InputMap action "spatial_editor/freelook_speed_modifier" doesn't exist.
The InputMap action "spatial_editor/freelook_slow_modifier" doesn't exist.
Anything else?
Removing InputMap.load_from_project_settings()
from _get_input_blocks()
method in category_factory.gd
script and reloading the editor stops the issue.
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